![]() ![]() The On Live Link Updated event is triggered any time the Component is updated, including inside the Editor. It sits inside your Blueprint and gives you access to the On Live Link Updated Event. When you add a Live Link Skeletal Animation Component to an Actor Blueprint from the Components panel, it doesn't get parented to other Components. Live Link Components Live Link Skeletal Animation Component A preset may also be applied via command line using ‘ Preset=/Game/Folder/MyLiveLinkPreset.MyLiveLinkPreset'. Live Link presets can also be activated via the Presets button in the Live Link panel or in the Project Settings by setting the Default Live Link Preset in the Plugins - Live Link section of the menu. The LiveLink Skeletal Animation Component exposes the OnLiveLinkUpdated event node which retrieves information on Subjects and Sources every time Live Link updates, and can perform a number of other functions through Blueprint.įor more information on enabling Live Link and setting up your connections, please see the Live Link Plugin documentation. These simplify applying Live Link information to your Actors and several Blueprint nodes have been added to facilitate gathering this data. The LiveLink Controller Component enables using LiveLink controllers. Live Link Presets save your source settings for later use. ![]() To improve these workflows, Unreal Engine 4 (UE4) uses several features designed to streamline the process of applying Live Link data to the Actors in your level. Live Link provides users with the ability to stream various types of data from a variety of sources and apply that data directly to Actors within their level. Applying a Live Link Preset with Blueprints ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |